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Tea cup modeling and rendering with Mental RAY - Part one

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We will go through almost every step of making this scene in final render in this tutorial. First we will make tea cup and sugar jar, make textures in PhotoShop, make materials in HyperShade and make

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Tea cup modeling and rendering with Mental RAY - Part two

  • 379 user views 0 reviews

In this part of this tutorial we will make some additional modeling to improve our scene, after that we'll go over UV mapping of our objects, shading and texturing. Follow the steps as shown below....

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Tea cup modeling and rendering with Mental RAY - Part three

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In this part we will finish this project. We will make all shaders and set render settings in mental ray. Follow the steps as shown below....

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Making eyelid rig with driven keys and expressions using Autodes

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Here's simple eye region model with eyeball. Goal for this tutorial is to make few blend shapes for 4 position of eye and drive that blend shapes automatically as eye ball rotating. Also on the end of

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Flying butterfly animation - Tutorial for beginners

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In this tutorial, we will make a simple butterfly and animate it. Follow the steps as shown below....

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Modeling reading table - Tutorial for beginners

  • 329 user views 0 reviews

In this tutorial, we will make a simple reading table with chair and books using poly modeling. Follow the steps as shown below....

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Modeling Kempston Pro Joystick using Autodesk Maya

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In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. For a Reference image you can search in Google Images. Follow the steps as shown below....

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Modeling a table lamp - Tutorial for beginners

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In this tutorial, we will model and set-up light for making a Table Lamp in Maya. I assume that you are already familiar with the basic modeling techniques and interface of Autodesk Maya. Follow the s

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Bridge - Polygon Modeling tools

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The Bridge action allows you to create a mesh connecting pairs of border edges, in other words bridging them.

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Extrude - Polygon Modeling Tools

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The Extrude tool, allows you to pull new faces from existing faces, edges or vertices. It is one of the most used tools/actions in polygon modeling

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Create a Grand Piano in Maya

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Learn how to model, texture and render a Grand Piano in Maya.

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The Mental Ray Round corners node

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Learn how to add bevel to edges at render time using Mental Ray's mia_roundcorners node.