c++/opengl --part2 : using textures and keyboard input

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c++/opengl --part2 : using textures and keyboard input

ill continue from where we stopped in the first tutorial, in part one we learned how to setup an opengl application window and draw a little shape, in this tutorial we will learn how to add input from the keyboard and adding textures to our shapes. after that we will do a little game with the new stuff we have learned

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Author: CodeCall Programming Forum
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ToolBox
  • January 7, 2009 5:04 pm
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