Creating a Missile Animation in 3DS Max using Particle Flow Source

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Creating a Missile Animation in 3DS Max using Particle Flow Source

This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source).

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Author: Oman3D.com
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ToolBox
  • February 15, 2009 9:30 pm
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