HTML5: Developing Rich Media Applications using Canvas

HTML5: Developing Rich Media Applications using Canvas

Putting an image on a website is so easy we take it for granted now. Through code, you simply tell the browser to display an image and, it's done. All that seems like child's play. Currently, some browsers can actually create dynamic images on the fly using the new canvas element.

In this article by Dale Cruse, author of HTML5 Multimedia Development Cookbook, we will cover:

* Setting up the canvas environment
* Understanding the 2d rendering context
* Processing shapes dynamically
* Drawing borders for images using canvas
* Creating interactive visualizations
* Bouncing a ball

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Author: Packt Publishing

  • May 25, 2011 9:29 pm
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