V-Ray Irradiance Map and Brute Force Setup

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V-Ray Irradiance Map and Brute Force Setup

Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.

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ToolBox
  • February 25, 2011 1:01 pm
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